Why “Rate of Fire?”
Its because of a line from Eric Flints 1632
“They had survived as long as they had because each and every one of them was a devote of the First Rule of Smooth Bore Battle:
Rate of fire. That was Moses and the profits as far as the Germans were concerned. Rate of Fire. Victory in battle went to who stood their ground and blasted away the most. Simple as that.”
To a degree Rate of fire can translate to what’s really important in MMO’s to classes like hunters, Damage Per Second.
And while a given Bow, Crossbow or Gun may have a lower rate of fire the basic idea is that you have to be able to maintain a maximized rate of fire so that your DPS is as close to maxed as possible. That means being able to fire off as fast as possible, being able to use the hunter special abilities as often as possible AND as fast as possible, and knowing when to multi shot and when to focus on taking down the main target. You can best optimize your rate of fire on your specials when you focus on gear selections where you go for Agility Int and spirit over something that say has better armor but worse stats or junk stats.(for example something that has + Str)
To me as a hunter that means that I am, de-facto, using a pet as my Armor. So the "armor score" on the armor really does not matter (which opens up a whole other can of worms. do you want a dps ferocity pet or a tanking tenacity pet or a cunning pet with a few special tricks up its sleeve)
That also means to me that I need to take Engineering as a profession in order to produce all the ammo I need(it also unfortunately means that I have to use a gun until I can get my skill up to 335 to make arrows) however past that point I do have to be flexible, If a gun or Bow Or Crossbow will do more DPS for me then that’s what I should be using.
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